Articles Summary

In this blog we tell of the trajectory of research and exploration that we are carrying out between architecture, design and virtual reality.
This page collects all the articles we published, divided by subjects. A great starting point to get an overview of the project.

THE OSAKA EXPERIENCE
Read these articles if you have never heard of the architect Sacripanti. If you know him and want to better understand how the Osaka pavilion is made. If you want to discover how a kinetic architecture works. IF YOU ARE A RHINO/GH MODELING NERD AND WANT TO SEE HOW WE MADE AND OPTIMIZED THE MODEL FOR VR.
- The Osaka Experience I: Maurizio Sacripanti“[…] this man who, using time as an instrument of something else, treated it, as an architect, as if it were…
- The Osaka Experience II: the Competition“An architecture in continuous motion is not utopian… if you consider the normal perception of today’s individual, accustomed to current modes…
- The Osaka Experience III: a Conversation with Maurizio DècinaAs already mentioned in the introductory articles about Maurizio Sacripanti and the Osaka competition, one of the main topics of the…
- The Osaka Experience IV: the Rebirth of the Pavilion in VRSince we decided that our first case study would have been the Osaka pavilion, we started researching the project documentation, which…
- Osaka ’70 on tour!So, Maurizio Sacripanti’s reconstructed architecture is finally on tour! If you own an Oculus Quest you will soon be able to…
MUST-READ
ARTICLES
READ THESE articles If it’s the first time you visit our blog. If you want to get an idea of what we do. If today you don’t want to explore technical aspects.
- Putting Time in a (virtual) Box“I despair not that, even here, in this region of Three Dimensions, your Lordship’s art may make the Fourth Dimension visible…
- Piattaforma Chronicles IEverything started with a simple exercise: “[…] please build a basic 3D game experience with a 2100 mm diameter circular platform…
- Osaka ’70 on tour!So, Maurizio Sacripanti’s reconstructed architecture is finally on tour! If you own an Oculus Quest you will soon be able to…
KINETIC
SPACES
READ THESE ARTICLES If you want to explore our dynamic spaces workshop. If you are interested in some tricks to make a VR scene starting from your model in Rhinoceros and GH. If you want to design directly for VR by making changes to your 3D model.
- Light through the SunshadesSunshades is the first dynamic space experiment that we have integrated into the Piattaforma Zero. Our initial goal was to select some movable…
- Behind the Folding WallIn this second experiment, we have chosen to create a moving surface that could help us to focus on the open/closed…
- Unfolding the OrigamiOur laboratory of dynamic spaces is enriched with a third experiment. We decided to test a type of movement that goes…
BEHIND THE
SCENES
Read these articles if You’re curious about how we combine computational design and VR. If you’re in the mood to GET DOWN TO THE NITTY-GRITTY OF OUR tecHnical WORKFLOW.
- Tips on feeding the GrasshopperThis article describes some methods for the optimization of the Grasshopper definitions aimed at reaching a relationship between control parameters and geometry…
- Look, no hands!One of the goals we set from the beginning with T.E.A.M. was to make the VR experience as natural as possible,…