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Behind the Scenes Frontiers in Design

Tips on feeding the Grasshopper

This article describes some methods for the optimization of the Grasshopper definitions aimed at reaching a relationship between control parameters and geometry movements that is as quick and as smooth as possible.

This kind of optimization in GH could not be considered crucial if the purpose is to define a fixed shape that derives from a certain configuration of parameters. In this common scenario, a delay of a few milliseconds in the computation between one variation and another during the form-finding process should not cause a big headache to the designer. What we intend to do here, though, is real-time streaming of potentially always-changing computed geometries within the VR scene. Why are we doing this?

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Frontiers in Design Kinetic Spaces Tools and Technology

Unfolding the Origami

Our laboratory of dynamic spaces is enriched with a third experiment. We decided to test a type of movement that goes from top to bottom (and, potentially, vice-versa). We have therefore combined our Piattaforma Zero with a dynamic volume consisting of a set of panels that simulate the movement of a Yoshimura origami. The article explores in-depth how we have discretized the continuous surface of origami for construction needs. We then focus on the limits that these structures have in being translated into digital models. This is followed by the explanatory tutorial with the use of Grasshopper and specific plugins.

It is interesting to note how this example in VR, compared to the previous ones, leads to a different perception of interior/exterior for the user. Emphasizing here – depending on the degree of extension of the origami – more the aspect of privacy/exposure.

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Frontiers in Design Kinetic Spaces

Behind the Folding Wall

In this second experiment, we have chosen to create a moving surface that could help us to focus on the open/closed relationship between interior space and the surrounding environment. The different configurations that are generated have an effect on the user’s feelings. The configurations go from the maximum degree of privacy (shelter, protection) to a total mix between inside and outside (visibility, interrelation).  

The proposed geometries are always connected to our Piattaforma Zero and together they form a new dynamic space system – Minimum Viable Space – that enriches our test laboratory to be explored in virtual reality.

Categories
Frontiers in Design Kinetic Spaces

Light through the Sunshades

Sunshades is the first dynamic space experiment that we have integrated into the Piattaforma Zero. Our initial goal was to select some movable surfaces that are both easy to realize and to bring into the VR environment. This would allow us to explore two of our topics of interest: the relationship between light and shadow and the relationship between interior and exterior. All of these occur in the various set-ups that these surfaces can assume in relation to the user. The article shows the generative process of these first surfaces.