Everything started with a simple exercise:
“[…] please build a basic 3D game experience with a 2100 mm diameter circular platform suspended in a vacuum. On this platform identify three circular areas of 600mm diameter each, which we will call A, B and C. Rules of the game: the player is free to move on the platform, each of the three circular areas is interactive; each interaction is activated with the presence of the player above the area itself; each interaction triggers an event […]”
That’s what we asked all the aspiring T.E.A.M. project participants. This 3D experience later evolved, becoming the “Piattaforma Zero”: our very first act in the study and research for the representation and manipulation of mathematically correct dynamic design elements in Virtual Reality.